![]() LOD Distance: This decides how far away detailed objects (such as some shrubbery, objects, etc.) are rendered.However, in graphically busy areas such as forests it can result in a major performance hit, and as such disabling it is recommended on lower end systems. Light Shafts: This option adds realistic light glares as sunlight filters through trees, etc.Again, it's performance impact is significant. It is important to note that enabling it essentially enables depth of field anyway, so this option should be used in conjunction with 'Depth of Field - Cutscenes'. Enabling it applies a stylised depth of field effect to cutscenes and dialog sections. Cinematic Depth of Field: Of the three depth of field options available, cinematic depth of field results in the biggest performance decrease.Įnabling the following options will result in a significant reduction in in-game frame rate: The Ubersampling option prevents HBAO+ from working. 8.9 Long loading times when resuming a save.8.7 Random Crashes while Saving Game, Loading a Save Game or AutoSaving.8.6 Black Screen During the Cut-scene after the First Chapter (Enhanced Edition).8.4 Crash on startup with error 0xc0000142.8.3.1 Option 1: Registry Change (recommended).8.2 Continued Stuttering During Gameplay. ![]()
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